high high level optimization thoughts
While skimming through wikipedia to get ideas on how to optimize or find optimal criteria for mesh routing networks , I found
wardrop routing. The really interesting point is that - as seen through the eyes of
game theory, a routing layout in stochastic user equilibrium is basically a
Nash equilibrium ( a system state / a routing so that no player/packet has anything to gain by changing only his or her own strategy unilaterally). Now a Nash equilibrium is one of the most basic things in Gametheory.
And en plus, we can not get better than a Nash equilibrium. Optimal routing. Wow!
In other words: gametheory offers potentially a lot for optimizations!
And voila! There are already people out there who are researching how to employ gametheory on mesh routing. I will continue to read and see what can be done.